See Config API for more information. Additionally, see the tagged stylesheet warning. Used to populate the authorial byline area in the UI bar (element ID: story-author). You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <
> macro. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Equivalent to including the nobr special tag on every passage. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Note: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Creates a cycling link, used to modify the value of the variable with the given name. In general, you should not call this method directly. Note: Doing so allows interactions with the text to also trigger its <>. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Does not modify the original. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. SugarCube 1.x - The legacy version . This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. See Setting API for more information. It must contain, at least, an element with the ID passages that will be the main passage display area. The story history is a collection of moments. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Temporary variables were added in v2.3.0. To add watches for all current variables, click the button. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Sets the maximum number of states (moments) to which the history is allowed to grow. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Pease, do not take your players' bandwidth and data usage lightly. Used within <> macros. Arithmetic: The expression yields a number valuee.g.. Should the history exceed the limit, states will be dropped from the past (oldest first). It would probably help if you were more specific as to your goal. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Normally, the values of its properties are automatically managed by their associated Settings dialog control. String: The expression yields a string valuee.g.. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Warning: While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Stops playback of the track and forces it to drop any existing data. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Then close the dialog box. The callback is invoked each time a save is requested. Unused by SugarCube. Returns whether the given substring was found within the string, starting the search at position. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Determines whether the autosave is created/updated when passages are displayed. Appends the given content to the dialog's content area. Fullscreen API. Note: Returns whether playback of the track has been stopped. Gets or sets the mute state for the master volume (default: false). Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Adds an audio track with the given track ID. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Manages the Settings dialog and settings object. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Warning: If you don't know what that means, then this API is likely not for you. with 2.0. See the Setting API docs for more information. If you need them, then you'll need to keep them out of story variables. Tip: When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Returns a new independent copy of the track. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. This functionally refreshes the webpage, and can cause users to lose their progress. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Configurable, see Config.passages.start for more information. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Save API. classes) guide for more detailed information. followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. The default font stack is set here. For example: Warning: To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Returns the total number of available slots. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. To delete a watch, click the button next to its name in the watch panel. Returns a reference to the current AudioRunner instance for chaining. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Tip: Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. A variable is a bit of storage where you may stash a value for later use. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. See the <> section of the Twine1 reference documentation for more information. Note: The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Note: Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Note: See the <> macro for its replacement. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Returns whether the UI bar is currently stowed. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Note: Selects the element that contains passage elements. This method has been deprecated and should no longer be used. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Returns a reference to the current jQuery object for chaining. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Global event triggered once just before the dismissal of the loading screen at startup. The cycling options are populated via <> and/or <>. Does not modify the original. Removes the specified key, and its associated value, from the story metadata store. Deprecated: Does not modify the original. > Title says it all. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a.